ARTICLE - Insurgency 2.4.0.9
Hello again! My summer has kinda slowed down now, so hopefully I’ll be able to get into a somewhat regular schedule with this. At the very least, I’ll post every so often, after I get into a different game!
Anyways, for this week: New World Interactive’s Insurgency!
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The Designated Marksman class. I'm watching the point with my FAL and waiting for an unsuspecting insurgent to enter my line of sight. |
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Lots of options when customizing your loadout. Some weapons and classes have more choices than others. |
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Smoke is an absolutely vital part of any push into an objective. |
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Pick a door and watch it. Camping is a good life. |
Insurgency does a really good job of delivering tight tactical gameplay to the player, in both defense and offence. For both teams, the game can get really intense as they fight over a central objective. Both teams have all the tools that they could possibly need to present the enemy a challenge, and neither has any clear advantages as far as raw firepower goes. Additionally, despite clear advantages in some aspects of different weapons, all weapons are viable. Although the RPK, for example, fires much more quickly and has the same one-shot-kill potential as your AKM, the RPK must be set up in advance to be accurate, and your AKM can have a lot more attachments. In the end, the player’s choice of weapon comes down to preference and what map is being played on. The one problem the game really has is its harsh learning curve. The player’s ability to do well on a match comes down often to knowledge of the map: knowing where the spawns are, what the fastest routes are, and where the best sightlines are. This map knowledge can only feasibly come from hours of gameplay, and while the player is learning the map they are basically guaranteed to die hundreds of times. And of course, the player must also learn how the game itself plays as they do this.
Despite Insurgency’s steep learning curve, the game is thoroughly worth playing, given you are willing to go through a few hours to learn the game. The gunplay is excellent, and every gun is worth giving a try. The graphics are quite nice, and the game is really well optimized, and is capable of running even on integrated graphics. The sum of Insurgency’s parts make a wonderful whole capable of standing it’s own in the flood of FPS games that vie for a place in the market.
P.S.
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The American Springfield rifle. |
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Dog Red is, like, way overrated. |
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